All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #8 | Solo Reload Ranked Cup (Zero Build) NACEvent 1· Aug 26, 1:50 AM UTC | 0 | 0 |
| #11 | Solo Reload Ranked Cup (Zero Build) NACEvent 1· Aug 26, 1:36 AM UTC | 1 | 0 |
| #4 | Solo Reload Ranked Cup (Zero Build) NACEvent 1· Aug 26, 1:26 AM UTC | 2 | 0 |
| #6 | Solo Reload Ranked Cup (Zero Build) NACEvent 1· Aug 26, 1:10 AM UTC | 2 | 0 |
| #2 | Solo Reload Ranked Cup (Zero Build) NACEvent 1· Aug 26, 12:55 AM UTC | 0 | 0 |
| #5 | Solo Reload Ranked Cup (Zero Build) NACEvent 1· Aug 26, 12:38 AM UTC | 0 | 0 |
| #7 | Solo Reload Ranked Cup (Zero Build) NACEvent 1· Aug 26, 12:23 AM UTC | 1 | 0 |
| #2 | Solo Reload Ranked Cup (Zero Build) NACEvent 1· Aug 26, 12:08 AM UTC | 1 | 0 |
| #7 | Solo Reload Ranked Cup (Zero Build) NACEvent 1· Aug 25, 11:51 PM UTC | 0 | 0 |
| #9 | Solo Reload Ranked Cup (Zero Build) NACEvent 1· Aug 25, 11:36 PM UTC | 1 | 0 |
| #2 | Solo Reload Ranked Cup (Zero Build) NACEvent 1· Aug 25, 11:24 PM UTC | 2 | 0 |
| #52 | Solo Ranked Cup (Zero Build) NACEvent 1· Aug 25, 1:44 AM UTC | 0 | 0 |
| #20 | Solo Ranked Cup (Zero Build) NACEvent 1· Aug 25, 1:37 AM UTC | 0 | 0 |
| #54 | Solo Ranked Cup (Zero Build) NACEvent 1· Aug 25, 1:19 AM UTC | 0 | 0 |
| #5 | Solo Ranked Cup (Zero Build) NACEvent 1· Aug 25, 1:13 AM UTC | 2 | 0 |
| #15 | Solo Ranked Cup (Zero Build) NACEvent 1· Aug 25, 12:53 AM UTC | 0 | 0 |
| #23 | Solo Ranked Cup (Zero Build) NACEvent 1· Aug 25, 12:38 AM UTC | 0 | 0 |
| #20 | Solo Ranked Cup (Zero Build) NACEvent 1· Aug 25, 12:16 AM UTC | 0 | 0 |
| #6 | Solo Ranked Cup (Zero Build) NACEvent 1· Aug 25, 12:00 AM UTC | 1 | 0 |
| #22 | Solo Ranked Cup (Zero Build) NACEvent 1· Aug 24, 11:42 PM UTC | 0 | 0 |
| #71 | Solo Ranked Cup (Zero Build) NACEvent 1· Aug 24, 11:29 PM UTC | 0 | 0 |
| #32 | Solo Ranked Cup (Zero Build) NACEvent 1· Aug 24, 11:24 PM UTC | 1 | 0 |
1–22 of 22
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.