All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #8 | Duos Reload Ranked Cup (Zero Build) NACEvent 6· Oct 12, 1:33 AM UTC | 7 | 0 |
| #10 | Duos Reload Ranked Cup (Zero Build) NACEvent 6· Oct 12, 1:24 AM UTC | 4 | 0 |
| #7 | Duos Reload Ranked Cup (Zero Build) NACEvent 6· Oct 12, 1:16 AM UTC | 4 | 0 |
| #16 | Duos Reload Ranked Cup (Zero Build) NACEvent 6· Oct 12, 1:08 AM UTC | 2 | 0 |
| Victory | Duos Reload Ranked Cup (Zero Build) NACEvent 6· Oct 12, 1:03 AM UTC | 22 | 0 |
| #8 | Duos Reload Ranked Cup (Zero Build) NACEvent 6· Oct 12, 12:49 AM UTC | 6 | 0 |
| #9 | Duos Reload Ranked Cup (Zero Build) NACEvent 6· Oct 12, 12:39 AM UTC | 5 | 0 |
| #19 | Duos Reload Ranked Cup (Zero Build) NACEvent 6· Oct 12, 12:31 AM UTC | 2 | 0 |
| Victory | Duos Reload Ranked Cup (Zero Build) NACEvent 6· Oct 12, 12:22 AM UTC | 18 | 0 |
| #11 | Duos Reload Ranked Cup (Zero Build) NACEvent 6· Oct 12, 12:06 AM UTC | 7 | 0 |
| #4 | Duos Reload Ranked Cup (Zero Build) NACEvent 6· Oct 11, 11:57 PM UTC | 21 | 0 |
| #5 | Duos Reload Ranked Cup (Zero Build) NACEvent 6· Oct 11, 11:43 PM UTC | 12 | 0 |
| #32 | Duos Ranked Cup (Zero Build) NAWEvent 6· Oct 11, 2:28 AM UTC | 0 | 0 |
| #43 | Duos Ranked Cup (Zero Build) NAWEvent 6· Oct 11, 2:22 AM UTC | 0 | 0 |
| #35 | Duos Ranked Cup (Zero Build) NAWEvent 6· Oct 11, 2:18 AM UTC | 1 | 0 |
| #4 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 1:40 AM UTC | 8 | 56 |
| #7 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 1:22 AM UTC | 9 | 45 |
| #4 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 1:09 AM UTC | 8 | 56 |
| #10 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 12:52 AM UTC | 4 | 26 |
| #4 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 12:42 AM UTC | 12 | 60 |
| #12 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 12:32 AM UTC | 1 | 14 |
1–21 of 21
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.