All games
| Result | Tournament | Elims | Pts | Damage |
|---|---|---|---|---|
| #11 | Street Fighter Cup Reload MERound 1· Oct 9, 4:21 PM UTC | 4 | 23 | — |
| #15 | Street Fighter Cup Reload MERound 1· Oct 9, 4:08 PM UTC | 1 | 5 | — |
| #2 | Street Fighter Cup Reload MERound 1· Oct 9, 3:59 PM UTC | 9 | 68 | — |
| #16 | Street Fighter Cup Reload MERound 1· Oct 9, 3:40 PM UTC | 1 | 2 | — |
| #3 | Street Fighter Cup Reload MERound 1· Oct 9, 3:29 PM UTC | 8 | 61 | — |
| #7 | Street Fighter Cup Reload MERound 1· Oct 9, 3:13 PM UTC | 6 | 39 | — |
| #17 | Reload ZB Duos Cash Cup MEEvent 2 · Round 1· Sep 6, 12:57 PM UTC | 2 | 4 | — |
| #13 | Reload ZB Duos Cash Cup MEEvent 2 · Round 1· Sep 6, 12:55 PM UTC | 2 | 13 | — |
| #9 | Reload ZB Duos Cash Cup MEEvent 2 · Round 1· Sep 6, 12:49 PM UTC | 3 | 27 | — |
| #7 | Reload ZB Duos Cash Cup MEEvent 2 · Round 1· Sep 6, 12:26 PM UTC | 1 | 29 | — |
| Victory | Reload ZB Duos Cash Cup MEEvent 2 · Round 1· Sep 6, 12:12 PM UTC | 21 | 80 | — |
| #20 | Reload ZB Duos Cash Cup MEEvent 2 · Round 1· Sep 6, 11:57 AM UTC | 1 | 2 | — |
| #10 | Reload ZB Duos Cash Cup MEEvent 2 · Round 1· Sep 6, 11:54 AM UTC | 6 | 30 | — |
| #18 | Reload ZB Duos Cash Cup MEEvent 2 · Round 1· Sep 6, 11:46 AM UTC | 3 | 6 | — |
| #4 | Reload ZB Duos Cash Cup MEEvent 2 · Round 1· Sep 6, 11:42 AM UTC | 10 | 60 | — |
| #15 | Reload ZB Duos Cash Cup MEEvent 2 · Round 1· Sep 6, 11:27 AM UTC | 3 | 9 | — |
| #3 | Reload ZB Duos Cash Cup MEEvent 2 · Round 1· Sep 6, 11:23 AM UTC | 5 | 55 | — |
| #17 | Arenas Test Cup EUEvent 4· Sep 4, 7:01 PM UTC | 13 | 0 | 2,813 |
| Victory | Arenas Test Cup EUEvent 4· Sep 4, 6:41 PM UTC | 15 | 60 | 3,958 |
| #2 | Arenas Test Cup EUEvent 4· Sep 4, 6:17 PM UTC | 10 | 50 | 2,925 |
| #8 | Arenas Test Cup EUEvent 4· Sep 4, 5:58 PM UTC | 3 | 24 | 1,387 |
| #3 | Arenas Test Cup EUEvent 4· Sep 4, 5:47 PM UTC | 8 | 44 | 2,251 |
1–22 of 22
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.