All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #3 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 1:43 AM UTC | 9 | 63 |
| #8 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 1:24 AM UTC | 3 | 30 |
| #10 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 1:10 AM UTC | 4 | 26 |
| #4 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 12:55 AM UTC | 1 | 42 |
| #3 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 12:39 AM UTC | 7 | 59 |
| #3 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 12:23 AM UTC | 4 | 53 |
| #2 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 12:07 AM UTC | 6 | 62 |
| #6 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 9, 11:52 PM UTC | 4 | 38 |
| #15 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 9, 11:37 PM UTC | 1 | 5 |
| #5 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 9, 11:29 PM UTC | 11 | 55 |
| #2 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 9, 11:14 PM UTC | 5 | 60 |
| #7 | Street Fighter Cup Zero Build Reload EURound 1· Oct 9, 7:19 PM UTC | 2 | 31 |
| #10 | Street Fighter Cup Zero Build Reload EURound 1· Oct 9, 7:08 PM UTC | 7 | 32 |
| #11 | Street Fighter Cup Zero Build Reload EURound 1· Oct 9, 6:53 PM UTC | 6 | 27 |
| #4 | Street Fighter Cup Zero Build Reload EURound 1· Oct 9, 6:40 PM UTC | 7 | 54 |
| #9 | Street Fighter Cup Zero Build Reload EURound 1· Oct 9, 6:25 PM UTC | 3 | 27 |
| #14 | Street Fighter Cup Zero Build Reload EURound 1· Oct 9, 6:10 PM UTC | 0 | 6 |
| #7 | Street Fighter Cup Zero Build Reload EURound 1· Oct 9, 6:03 PM UTC | 7 | 41 |
| #4 | Street Fighter Cup Zero Build Reload EURound 1· Oct 9, 5:47 PM UTC | 10 | 60 |
| #2 | Street Fighter Cup Zero Build Reload EURound 1· Oct 9, 5:32 PM UTC | 13 | 70 |
| #4 | Street Fighter Cup Zero Build Reload EURound 1· Oct 9, 5:16 PM UTC | 6 | 52 |
1–21 of 21
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.