All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| Victory | Solo Reload Victory Cup MEEvent 3 · Round 1· Oct 12, 5:08 PM UTC | 9 | 78 |
| #14 | Solo Reload Victory Cup MEEvent 3 · Round 1· Oct 12, 4:50 PM UTC | 1 | 16 |
| #19 | Solo Reload Victory Cup MEEvent 3 · Round 1· Oct 12, 4:40 PM UTC | 2 | 8 |
| #15 | Solo Reload Victory Cup MEEvent 3 · Round 1· Oct 12, 4:31 PM UTC | 2 | 16 |
| #16 | Solo Reload Victory Cup MEEvent 3 · Round 1· Oct 12, 4:18 PM UTC | 0 | 10 |
| #8 | Solo Reload Victory Cup MEEvent 3 · Round 1· Oct 12, 4:09 PM UTC | 5 | 38 |
| #19 | Solo Reload Victory Cup MEEvent 3 · Round 1· Oct 12, 3:54 PM UTC | 2 | 8 |
| #15 | Solo Reload Victory Cup MEEvent 3 · Round 1· Oct 12, 3:47 PM UTC | 1 | 14 |
| #21 | Solo Reload Victory Cup MEEvent 3 · Round 1· Oct 12, 3:39 PM UTC | 1 | 2 |
| #9 | Solo Reload Victory Cup MEEvent 3 · Round 1· Oct 12, 3:33 PM UTC | 2 | 28 |
| #12 | Duos Ranked Cup (Battle Royale) MEEvent 6· Oct 10, 5:30 PM UTC | 8 | 0 |
| #10 | Duos Ranked Cup (Battle Royale) MEEvent 6· Oct 10, 5:13 PM UTC | 8 | 0 |
| #41 | Duos Ranked Cup (Battle Royale) MEEvent 6· Oct 10, 4:53 PM UTC | 0 | 0 |
| #31 | Duos Ranked Cup (Battle Royale) MEEvent 6· Oct 10, 4:49 PM UTC | 0 | 0 |
| #23 | Duos Ranked Cup (Battle Royale) MEEvent 6· Oct 10, 4:40 PM UTC | 3 | 0 |
| #28 | Duos Ranked Cup (Battle Royale) MEEvent 6· Oct 10, 4:33 PM UTC | 5 | 0 |
| #15 | Duos Ranked Cup (Battle Royale) MEEvent 6· Oct 10, 4:20 PM UTC | 3 | 0 |
| #24 | Duos Ranked Cup (Battle Royale) MEEvent 6· Oct 10, 4:03 PM UTC | 0 | 0 |
| #2 | Duos Ranked Cup (Battle Royale) MEEvent 6· Oct 10, 3:52 PM UTC | 10 | 0 |
| #46 | Duos Ranked Cup (Battle Royale) MEEvent 6· Oct 10, 3:25 PM UTC | 0 | 0 |
| #29 | Duos Ranked Cup (Battle Royale) MEEvent 6· Oct 10, 3:22 PM UTC | 1 | 0 |
| Victory | Street Fighter Cup Reload MERound 1· Oct 9, 5:44 PM UTC | 13 | 80 |
1–22 of 22
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.