All games
| Result | Tournament | Elims | Pts | Damage |
|---|---|---|---|---|
| #70 | Solo Ranked Cup (Zero Build) MEEvent 4· Sep 14, 3:15 PM UTC | 0 | 0 | — |
| #48 | Solo Ranked Cup (Zero Build) MEEvent 4· Sep 14, 3:12 PM UTC | 2 | 0 | — |
| #17 | Solo Reload Ranked Cup (Zero Build) MEEvent 3· Sep 7, 4:03 PM UTC | 2 | 0 | — |
| #18 | Solo Reload Ranked Cup (Zero Build) MEEvent 3· Sep 7, 3:51 PM UTC | 5 | 0 | — |
| #28 | Solo Reload Ranked Cup (Zero Build) MEEvent 3· Sep 7, 3:43 PM UTC | 0 | 0 | — |
| #36 | Solo Reload Ranked Cup (Zero Build) MEEvent 3· Sep 7, 3:37 PM UTC | 1 | 0 | — |
| #34 | Solo Reload Ranked Cup (Zero Build) MEEvent 3· Sep 7, 3:34 PM UTC | 1 | 0 | — |
| #31 | Solo Reload Ranked Cup (Zero Build) MEEvent 3· Sep 7, 3:24 PM UTC | 3 | 0 | — |
| #30 | Solo Reload Ranked Cup (Zero Build) MEEvent 3· Sep 7, 3:18 PM UTC | 2 | 0 | — |
| #23 | Solo Reload Ranked Cup (Zero Build) MEEvent 3· Sep 7, 3:12 PM UTC | 4 | 0 | — |
| #10 | Duos Reload Ranked Cup (Zero Build) MEEvent 2· Sep 5, 6:04 PM UTC | 3 | 0 | — |
| #5 | Duos Reload Ranked Cup (Zero Build) MEEvent 2· Sep 5, 5:54 PM UTC | 2 | 0 | — |
| #18 | Duos Reload Ranked Cup (Zero Build) MEEvent 2· Sep 5, 5:43 PM UTC | 0 | 0 | — |
| #12 | Duos Reload Ranked Cup (Zero Build) MEEvent 2· Sep 5, 5:40 PM UTC | 1 | 0 | — |
| #17 | Duos Reload Ranked Cup (Zero Build) MEEvent 2· Sep 5, 5:33 PM UTC | 0 | 0 | — |
| #17 | Duos Reload Ranked Cup (Zero Build) MEEvent 2· Sep 5, 5:30 PM UTC | 1 | 0 | — |
| #16 | Duos Reload Ranked Cup (Zero Build) MEEvent 2· Sep 5, 5:25 PM UTC | 0 | 0 | — |
| #10 | Duos Reload Ranked Cup (Zero Build) MEEvent 2· Sep 5, 5:22 PM UTC | 5 | 0 | — |
| #11 | Duos Reload Ranked Cup (Zero Build) MEEvent 2· Sep 5, 4:02 PM UTC | 0 | 0 | — |
| #17 | Arenas Test Cup MEEvent 3· Sep 3, 3:24 PM UTC | 1 | 0 | 0 |
| #6 | Arenas Test Cup MEEvent 3· Sep 3, 3:19 PM UTC | 4 | 32 | 1,677 |
1–21 of 21
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.