All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #3 | Duos Reload Ranked Cup (Zero Build) NAWEvent 6· Oct 12, 4:00 AM UTC | 4 | 0 |
| #6 | Duos Reload Ranked Cup (Zero Build) NAWEvent 6· Oct 12, 3:45 AM UTC | 5 | 0 |
| #6 | Duos Reload Ranked Cup (Zero Build) NAWEvent 6· Oct 12, 3:31 AM UTC | 8 | 0 |
| #3 | Duos Reload Ranked Cup (Zero Build) NAWEvent 6· Oct 12, 3:16 AM UTC | 3 | 0 |
| #3 | Duos Reload Ranked Cup (Zero Build) NAWEvent 6· Oct 12, 3:00 AM UTC | 0 | 0 |
| #6 | Duos Reload Ranked Cup (Zero Build) NAWEvent 6· Oct 12, 2:46 AM UTC | 2 | 0 |
| #2 | Duos Reload Ranked Cup (Zero Build) NAWEvent 6· Oct 12, 2:32 AM UTC | 1 | 0 |
| #2 | Duos Reload Ranked Cup (Zero Build) NAWEvent 6· Oct 12, 2:15 AM UTC | 2 | 0 |
| Victory | Duos Reload Ranked Cup (Zero Build) NAWEvent 6· Oct 12, 1:57 AM UTC | 7 | 0 |
| #6 | Duos Reload Ranked Cup (Zero Build) NAWEvent 6· Oct 12, 1:41 AM UTC | 1 | 0 |
| #5 | Duos Reload Ranked Cup (Zero Build) NAWEvent 6· Oct 12, 1:26 AM UTC | 4 | 0 |
| #8 | Duos Reload Ranked Cup (Zero Build) NAWEvent 6· Oct 12, 1:11 AM UTC | 1 | 0 |
| #18 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 2:35 AM UTC | 0 | 0 |
| #15 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 2:31 AM UTC | 3 | 9 |
| #2 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 2:24 AM UTC | 2 | 54 |
| #8 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 2:08 AM UTC | 0 | 24 |
| #3 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 1:54 AM UTC | 1 | 47 |
| #12 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 1:37 AM UTC | 1 | 14 |
| #10 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 1:29 AM UTC | 2 | 22 |
| #17 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 1:17 AM UTC | 0 | 0 |
| #3 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 1:13 AM UTC | 1 | 47 |
1–21 of 21
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.