All games
| Result | Tournament | Elims | Pts | Damage |
|---|---|---|---|---|
| #12 | Arenas Test Cup MEEvent 5· Sep 6, 4:46 PM UTC | 0 | 8 | 266 |
| #12 | Arenas Test Cup MEEvent 5· Sep 6, 4:29 PM UTC | 0 | 8 | 538 |
| #10 | Arenas Test Cup MEEvent 5· Sep 6, 4:19 PM UTC | 3 | 16 | 781 |
| #69 | Solo Ranked Cup (Zero Build) MEEvent 3· Sep 6, 4:06 PM UTC | 0 | 0 | — |
| #29 | Solo Ranked Cup (Zero Build) MEEvent 3· Sep 6, 4:01 PM UTC | 0 | 0 | — |
| #33 | Solo Ranked Cup (Zero Build) MEEvent 3· Sep 6, 3:47 PM UTC | 0 | 0 | — |
| #73 | Solo Ranked Cup (Zero Build) MEEvent 3· Sep 6, 3:37 PM UTC | 0 | 0 | — |
| #82 | Solo Ranked Cup (Zero Build) MEEvent 3· Sep 6, 3:34 PM UTC | 1 | 0 | — |
| #39 | Solo Ranked Cup (Zero Build) MEEvent 3· Sep 6, 3:31 PM UTC | 0 | 0 | — |
| #81 | Solo Ranked Cup (Zero Build) MEEvent 3· Sep 6, 3:23 PM UTC | 0 | 0 | — |
| #64 | Solo Ranked Cup (Zero Build) MEEvent 3· Sep 6, 3:20 PM UTC | 0 | 0 | — |
| #73 | Solo Ranked Cup (Zero Build) MEEvent 3· Sep 6, 3:16 PM UTC | 0 | 0 | — |
| #93 | Solo Ranked Cup (Zero Build) MEEvent 3· Sep 6, 3:13 PM UTC | 0 | 0 | — |
| #33 | Solo Ranked Cup (Zero Build) MEEvent 3· Sep 6, 3:11 PM UTC | 0 | 0 | — |
| #4 | Duos Reload Ranked Cup (Zero Build) MEEvent 2· Sep 5, 6:04 PM UTC | 0 | 0 | — |
| #7 | Duos Reload Ranked Cup (Zero Build) MEEvent 2· Sep 5, 5:49 PM UTC | 3 | 0 | — |
| #7 | Duos Reload Ranked Cup (Zero Build) MEEvent 2· Sep 5, 5:36 PM UTC | 7 | 0 | — |
| #8 | Duos Reload Ranked Cup (Zero Build) MEEvent 2· Sep 5, 5:28 PM UTC | 0 | 0 | — |
| #8 | Duos Reload Ranked Cup (Zero Build) MEEvent 2· Sep 5, 4:45 PM UTC | 0 | 0 | — |
| #20 | Duos Reload Ranked Cup (Zero Build) MEEvent 2· Sep 5, 4:35 PM UTC | 1 | 0 | — |
| #6 | Duos Reload Ranked Cup (Zero Build) MEEvent 2· Sep 5, 4:31 PM UTC | 0 | 0 | — |
| #17 | Duos Reload Ranked Cup (Zero Build) MEEvent 2· Sep 5, 4:21 PM UTC | 0 | 0 | — |
1–22 of 22
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.