All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #33 | Duos Ranked Cup (Zero Build) NACEvent 2· Sep 5, 12:11 AM UTC | 1 | 0 |
| #37 | Duos Ranked Cup (Zero Build) NACEvent 2· Sep 5, 12:06 AM UTC | 1 | 0 |
| #23 | Duos Ranked Cup (Zero Build) NACEvent 2· Sep 5, 12:02 AM UTC | 1 | 0 |
| #32 | Duos Ranked Cup (Zero Build) NACEvent 2· Sep 4, 11:54 PM UTC | 2 | 0 |
| #38 | Duos Ranked Cup (Zero Build) NACEvent 2· Sep 4, 11:49 PM UTC | 2 | 0 |
| #36 | Duos Ranked Cup (Zero Build) NACEvent 2· Sep 4, 11:44 PM UTC | 1 | 0 |
| #51 | Duos Ranked Cup (Zero Build) NACEvent 2· Sep 4, 11:39 PM UTC | 0 | 0 |
| #16 | Duos Ranked Cup (Zero Build) NACEvent 2· Sep 4, 11:36 PM UTC | 4 | 0 |
| #38 | Duos Ranked Cup (Zero Build) NACEvent 2· Sep 4, 11:24 PM UTC | 2 | 0 |
| #48 | Duos Ranked Cup (Zero Build) NACEvent 2· Sep 4, 11:20 PM UTC | 0 | 0 |
| #18 | Duos Ranked Cup (Zero Build) NACEvent 2· Sep 4, 11:17 PM UTC | 1 | 0 |
| #46 | Duos Ranked Cup (Battle Royale) NACEvent 2· Sep 4, 11:08 PM UTC | 0 | 0 |
| #29 | Duos Ranked Cup (Battle Royale) NACEvent 2· Sep 4, 11:05 PM UTC | 0 | 0 |
| #28 | Solo Reload Ranked Cup (Zero Build) NACEvent 2· Sep 2, 12:06 AM UTC | 1 | 0 |
| #12 | Duos Reload Ranked Cup (Zero Build) NACEvent 1· Aug 31, 12:38 AM UTC | 0 | 0 |
| #10 | Duos Reload Ranked Cup (Zero Build) NACEvent 1· Aug 31, 12:33 AM UTC | 5 | 0 |
| #18 | Duos Reload Ranked Cup (Zero Build) NACEvent 1· Aug 31, 12:26 AM UTC | 0 | 0 |
| #14 | Duos Reload Ranked Cup (Zero Build) NACEvent 1· Aug 31, 12:23 AM UTC | 3 | 0 |
| #16 | Duos Reload Ranked Cup (Zero Build) NACEvent 1· Aug 31, 12:15 AM UTC | 1 | 0 |
| #4 | Duos Reload Ranked Cup (Zero Build) NACEvent 1· Aug 30, 11:52 PM UTC | 4 | 0 |
| #4 | Duos Reload Ranked Cup (Zero Build) NACEvent 1· Aug 30, 11:39 PM UTC | 9 | 0 |
| #10 | Duos Reload Ranked Cup (Zero Build) NACEvent 1· Aug 30, 11:24 PM UTC | 4 | 0 |
1–22 of 22
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.