All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #20 | Duos Reload Ranked Cup (Zero Build) OCEEvent 6· Oct 11, 9:03 AM UTC | 0 | 0 |
| #13 | Duos Reload Ranked Cup (Zero Build) OCEEvent 6· Oct 11, 9:00 AM UTC | 2 | 0 |
| #16 | Duos Reload Ranked Cup (Zero Build) OCEEvent 6· Oct 11, 8:54 AM UTC | 1 | 0 |
| #19 | Duos Reload Ranked Cup (Zero Build) OCEEvent 6· Oct 11, 8:50 AM UTC | 0 | 0 |
| #11 | Duos Reload Ranked Cup (Zero Build) OCEEvent 6· Oct 11, 8:45 AM UTC | 2 | 0 |
| #5 | Duos Reload Ranked Cup (Zero Build) OCEEvent 6· Oct 11, 8:35 AM UTC | 1 | 0 |
| #16 | Duos Reload Ranked Cup (Zero Build) OCEEvent 6· Oct 11, 8:17 AM UTC | 0 | 0 |
| #18 | Duos Reload Ranked Cup (Zero Build) OCEEvent 6· Oct 11, 8:13 AM UTC | 2 | 0 |
| #20 | Duos Reload Ranked Cup (Zero Build) OCEEvent 6· Oct 11, 8:08 AM UTC | 0 | 0 |
| #18 | Duos Reload Ranked Cup (Zero Build) OCEEvent 6· Oct 11, 8:04 AM UTC | 1 | 0 |
| #19 | Duos Reload Ranked Cup (Zero Build) OCEEvent 6· Oct 11, 7:53 AM UTC | 0 | 0 |
| #16 | Duos Reload Ranked Cup (Zero Build) OCEEvent 6· Oct 11, 7:43 AM UTC | 0 | 0 |
| #37 | Duos Ranked Cup (Zero Build) OCEEvent 6· Oct 10, 7:59 AM UTC | 3 | 0 |
| #47 | Duos Ranked Cup (Zero Build) OCEEvent 6· Oct 10, 7:53 AM UTC | 0 | 0 |
| #38 | Duos Ranked Cup (Zero Build) OCEEvent 6· Oct 10, 7:47 AM UTC | 1 | 0 |
| #41 | Duos Ranked Cup (Zero Build) OCEEvent 6· Oct 10, 7:42 AM UTC | 2 | 0 |
| #4 | Duos Ranked Cup (Zero Build) OCEEvent 6· Oct 10, 7:37 AM UTC | 0 | 0 |
| #20 | Duos Ranked Cup (Zero Build) OCEEvent 6· Oct 10, 7:17 AM UTC | 3 | 0 |
| #32 | Duos Ranked Cup (Zero Build) OCEEvent 6· Oct 10, 7:08 AM UTC | 0 | 0 |
| #19 | Street Fighter Cup Zero Build Reload OCERound 1· Oct 9, 7:59 AM UTC | 0 | 0 |
| #12 | Street Fighter Cup Zero Build Reload OCERound 1· Oct 9, 7:56 AM UTC | 1 | 14 |
| #6 | Street Fighter Cup Zero Build Reload OCERound 1· Oct 9, 7:48 AM UTC | 1 | 32 |
1–22 of 22
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.