All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #18 | Reload ZB Duos Cash Cup NAWEvent 5 · Round 1· Oct 11, 10:23 PM UTC | 1 | 2 |
| #19 | Reload ZB Duos Cash Cup NAWEvent 5 · Round 1· Oct 11, 10:19 PM UTC | 0 | 0 |
| #9 | Reload ZB Duos Cash Cup NAWEvent 5 · Round 1· Oct 11, 10:15 PM UTC | 6 | 33 |
| #12 | Reload ZB Duos Cash Cup NAWEvent 5 · Round 1· Oct 11, 10:04 PM UTC | 2 | 16 |
| #8 | Reload ZB Duos Cash Cup NAWEvent 5 · Round 1· Oct 11, 9:56 PM UTC | 9 | 42 |
| #19 | Reload ZB Duos Cash Cup NAWEvent 5 · Round 1· Oct 11, 9:44 PM UTC | 0 | 0 |
| #20 | Reload ZB Duos Cash Cup NAWEvent 5 · Round 1· Oct 11, 9:40 PM UTC | 2 | 4 |
| #20 | Reload ZB Duos Cash Cup NAWEvent 5 · Round 1· Oct 11, 9:37 PM UTC | 0 | 0 |
| #10 | Reload ZB Duos Cash Cup NAWEvent 5 · Round 1· Oct 11, 9:29 PM UTC | 0 | 18 |
| #15 | Reload ZB Duos Cash Cup NAWEvent 5 · Round 1· Oct 11, 9:20 PM UTC | 1 | 5 |
| #7 | Reload ZB Duos Cash Cup NAWEvent 5 · Round 1· Oct 11, 9:15 PM UTC | 14 | 47 |
| #37 | Duos Ranked Cup (Zero Build) NAWEvent 6· Oct 11, 3:25 AM UTC | 0 | 0 |
| #33 | Duos Ranked Cup (Zero Build) NAWEvent 6· Oct 11, 3:19 AM UTC | 3 | 0 |
| Victory | Duos Ranked Cup (Zero Build) NAWEvent 6· Oct 11, 3:12 AM UTC | 15 | 0 |
| #20 | Duos Ranked Cup (Zero Build) NAWEvent 6· Oct 11, 2:50 AM UTC | 7 | 0 |
| #18 | Duos Ranked Cup (Zero Build) NAWEvent 6· Oct 11, 2:41 AM UTC | 2 | 0 |
| #14 | Duos Ranked Cup (Zero Build) NAWEvent 6· Oct 11, 2:29 AM UTC | 12 | 0 |
| #10 | Duos Ranked Cup (Zero Build) NAWEvent 6· Oct 11, 2:16 AM UTC | 8 | 0 |
| #44 | Duos Ranked Cup (Zero Build) NAWEvent 6· Oct 11, 1:59 AM UTC | 0 | 0 |
| Victory | Duos Ranked Cup (Zero Build) NAWEvent 6· Oct 11, 1:55 AM UTC | 13 | 0 |
| #3 | Duos Ranked Cup (Zero Build) NAWEvent 6· Oct 11, 1:35 AM UTC | 15 | 0 |
| #16 | Duos Ranked Cup (Zero Build) NAWEvent 6· Oct 11, 1:14 AM UTC | 6 | 0 |
1–22 of 22
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.