All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #9 | Duos Reload Ranked Cup (Zero Build) NACEvent 6· Oct 12, 1:10 AM UTC | 1 | 0 |
| #14 | Duos Reload Ranked Cup (Zero Build) NACEvent 6· Oct 12, 1:00 AM UTC | 1 | 0 |
| #13 | Duos Reload Ranked Cup (Zero Build) NACEvent 6· Oct 12, 12:54 AM UTC | 2 | 0 |
| #20 | Duos Reload Ranked Cup (Zero Build) NACEvent 6· Oct 12, 12:43 AM UTC | 0 | 0 |
| #11 | Duos Reload Ranked Cup (Zero Build) NACEvent 6· Oct 12, 12:39 AM UTC | 2 | 0 |
| #14 | Duos Reload Ranked Cup (Zero Build) NACEvent 6· Oct 12, 12:31 AM UTC | 0 | 0 |
| #8 | Duos Reload Ranked Cup (Zero Build) NACEvent 6· Oct 12, 12:25 AM UTC | 3 | 0 |
| #4 | Duos Reload Ranked Cup (Zero Build) NACEvent 6· Oct 12, 12:11 AM UTC | 2 | 0 |
| #7 | Duos Reload Ranked Cup (Zero Build) NACEvent 6· Oct 11, 11:55 PM UTC | 2 | 0 |
| #3 | Duos Reload Ranked Cup (Zero Build) NACEvent 6· Oct 11, 11:44 PM UTC | 7 | 0 |
| #6 | Duos Reload Ranked Cup (Zero Build) NACEvent 6· Oct 11, 11:28 PM UTC | 4 | 0 |
| #7 | Duos Reload Ranked Cup (Zero Build) NACEvent 6· Oct 11, 11:12 PM UTC | 1 | 0 |
| #37 | Duos Ranked Cup (Battle Royale) NACEvent 6· Oct 10, 11:08 PM UTC | 0 | 0 |
| #12 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 3:26 AM UTC | 4 | 20 |
| #19 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 3:15 AM UTC | 0 | 0 |
| #6 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 3:10 AM UTC | 4 | 38 |
| #4 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 2:56 AM UTC | 4 | 48 |
| #10 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 2:41 AM UTC | 3 | 24 |
| #2 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 2:29 AM UTC | 0 | 50 |
| #3 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 2:12 AM UTC | 1 | 47 |
| #10 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 1:55 AM UTC | 1 | 20 |
1–21 of 21
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.