All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #11 | Duos Reload Ranked Cup (Battle Royale) ASIAEvent 3· Sep 13, 12:03 PM UTC | 3 | 0 |
| #14 | Duos Reload Ranked Cup (Battle Royale) ASIAEvent 3· Sep 13, 11:54 AM UTC | 2 | 0 |
| #4 | Duos Reload Ranked Cup (Battle Royale) ASIAEvent 3· Sep 13, 11:46 AM UTC | 13 | 0 |
| #15 | Duos Reload Ranked Cup (Battle Royale) ASIAEvent 3· Sep 13, 11:30 AM UTC | 2 | 0 |
| #18 | Duos Reload Ranked Cup (Battle Royale) ASIAEvent 3· Sep 13, 11:25 AM UTC | 0 | 0 |
| Victory | Duos Reload Ranked Cup (Battle Royale) ASIAEvent 3· Sep 13, 11:22 AM UTC | 23 | 0 |
| #17 | Duos Reload Ranked Cup (Battle Royale) ASIAEvent 3· Sep 13, 11:04 AM UTC | 4 | 0 |
| #19 | Duos Reload Ranked Cup (Battle Royale) ASIAEvent 3· Sep 13, 11:01 AM UTC | 0 | 0 |
| #19 | Duos Reload Ranked Cup (Battle Royale) ASIAEvent 3· Sep 13, 10:57 AM UTC | 1 | 0 |
| #11 | Duos Reload Ranked Cup (Battle Royale) ASIAEvent 3· Sep 13, 10:54 AM UTC | 5 | 0 |
| #5 | Duos Reload Ranked Cup (Battle Royale) ASIAEvent 3· Sep 13, 10:46 AM UTC | 11 | 0 |
| #2 | Duos Reload Ranked Cup (Battle Royale) ASIAEvent 3· Sep 13, 10:31 AM UTC | 12 | 0 |
| #5 | Duos Reload Ranked Cup (Battle Royale) ASIAEvent 1· Aug 30, 10:11 AM UTC | 8 | 0 |
| #14 | Duos Reload Ranked Cup (Battle Royale) ASIAEvent 1· Aug 30, 9:54 AM UTC | 1 | 0 |
| #6 | Duos Reload Ranked Cup (Battle Royale) ASIAEvent 1· Aug 30, 9:50 AM UTC | 13 | 0 |
| #16 | Duos Reload Ranked Cup (Battle Royale) ASIAEvent 1· Aug 30, 9:38 AM UTC | 1 | 0 |
| #10 | Duos Reload Ranked Cup (Battle Royale) ASIAEvent 1· Aug 30, 9:32 AM UTC | 6 | 0 |
| #18 | Duos Reload Ranked Cup (Battle Royale) ASIAEvent 1· Aug 30, 9:24 AM UTC | 1 | 0 |
| #17 | Duos Reload Ranked Cup (Battle Royale) ASIAEvent 1· Aug 30, 9:21 AM UTC | 2 | 0 |
| #14 | Duos Reload Ranked Cup (Battle Royale) ASIAEvent 1· Aug 30, 9:17 AM UTC | 0 | 0 |
1–20 of 20
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.