All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #8 | Street Fighter Cup Reload EURound 1· Oct 9, 7:41 PM UTC | 7 | 38 |
| #7 | Street Fighter Cup Reload EURound 1· Oct 9, 7:24 PM UTC | 1 | 29 |
| #3 | Street Fighter Cup Reload EURound 1· Oct 9, 7:07 PM UTC | 3 | 51 |
| #19 | Street Fighter Cup Reload EURound 1· Oct 9, 6:50 PM UTC | 4 | 8 |
| #3 | Street Fighter Cup Reload EURound 1· Oct 9, 6:44 PM UTC | 6 | 57 |
| #19 | Street Fighter Cup Reload EURound 1· Oct 9, 6:27 PM UTC | 1 | 2 |
| Victory | Street Fighter Cup Reload EURound 1· Oct 9, 6:24 PM UTC | 10 | 80 |
| #6 | Street Fighter Cup Reload EURound 1· Oct 9, 6:06 PM UTC | 0 | 30 |
| #3 | Street Fighter Cup Reload EURound 1· Oct 9, 5:50 PM UTC | 2 | 49 |
| #14 | Street Fighter Cup Reload EURound 1· Oct 9, 5:33 PM UTC | 1 | 8 |
| #2 | Street Fighter Cup Reload EURound 1· Oct 9, 5:26 PM UTC | 10 | 70 |
| #10 | Street Fighter Cup Reload EURound 1· Oct 9, 5:09 PM UTC | 1 | 20 |
| #18 | Reload ZB Duos Cash Cup EUEvent 1 · Round 1· Aug 30, 7:12 PM UTC | 2 | 4 |
| #19 | Reload ZB Duos Cash Cup EUEvent 1 · Round 1· Aug 30, 7:09 PM UTC | 0 | 0 |
| #2 | Reload ZB Duos Cash Cup EUEvent 1 · Round 1· Aug 30, 7:07 PM UTC | 8 | 66 |
| #2 | Reload ZB Duos Cash Cup EUEvent 1 · Round 1· Aug 30, 6:51 PM UTC | 17 | 70 |
| #15 | Reload ZB Duos Cash Cup EUEvent 1 · Round 1· Aug 30, 6:35 PM UTC | 1 | 5 |
| #6 | Reload ZB Duos Cash Cup EUEvent 1 · Round 1· Aug 30, 6:30 PM UTC | 8 | 46 |
| #5 | Reload ZB Duos Cash Cup EUEvent 1 · Round 1· Aug 30, 6:15 PM UTC | 5 | 45 |
| #11 | Reload ZB Duos Cash Cup EUEvent 1 · Round 1· Aug 30, 6:01 PM UTC | 7 | 29 |
| #8 | Reload ZB Duos Cash Cup EUEvent 1 · Round 1· Aug 30, 5:48 PM UTC | 9 | 42 |
| #3 | Reload ZB Duos Cash Cup EUEvent 1 · Round 1· Aug 30, 5:36 PM UTC | 13 | 65 |
| #8 | Reload ZB Duos Cash Cup EUEvent 1 · Round 1· Aug 30, 5:20 PM UTC | 10 | 44 |
1–23 of 23
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.