All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #14 | Solo Reload Ranked Cup (Zero Build) OCEEvent 1· Aug 25, 10:12 AM UTC | 1 | 0 |
| #4 | Solo Reload Ranked Cup (Zero Build) OCEEvent 1· Aug 25, 9:58 AM UTC | 4 | 0 |
| #21 | Solo Reload Ranked Cup (Zero Build) OCEEvent 1· Aug 25, 9:44 AM UTC | 2 | 0 |
| #4 | Solo Reload Ranked Cup (Zero Build) OCEEvent 1· Aug 25, 9:36 AM UTC | 3 | 0 |
| #5 | Solo Reload Ranked Cup (Zero Build) OCEEvent 1· Aug 25, 9:21 AM UTC | 4 | 0 |
| #16 | Solo Reload Ranked Cup (Zero Build) OCEEvent 1· Aug 25, 9:07 AM UTC | 1 | 0 |
| #10 | Solo Reload Ranked Cup (Zero Build) OCEEvent 1· Aug 25, 8:50 AM UTC | 2 | 0 |
| #13 | Solo Reload Ranked Cup (Zero Build) OCEEvent 1· Aug 25, 8:38 AM UTC | 2 | 0 |
| #18 | Solo Reload Ranked Cup (Zero Build) OCEEvent 1· Aug 25, 8:25 AM UTC | 6 | 0 |
| #14 | Solo Reload Ranked Cup (Zero Build) OCEEvent 1· Aug 25, 8:15 AM UTC | 0 | 0 |
| #29 | Solo Reload Ranked Cup (Zero Build) OCEEvent 1· Aug 25, 8:06 AM UTC | 1 | 0 |
| #7 | Solo Ranked Cup (Zero Build) OCEEvent 1· Aug 24, 10:15 AM UTC | 6 | 0 |
| #44 | Solo Ranked Cup (Zero Build) OCEEvent 1· Aug 24, 9:55 AM UTC | 2 | 0 |
| #23 | Solo Ranked Cup (Zero Build) OCEEvent 1· Aug 24, 9:47 AM UTC | 1 | 0 |
| #9 | Solo Ranked Cup (Zero Build) OCEEvent 1· Aug 24, 9:33 AM UTC | 1 | 0 |
| #71 | Solo Ranked Cup (Zero Build) OCEEvent 1· Aug 24, 9:14 AM UTC | 1 | 0 |
| #8 | Solo Ranked Cup (Zero Build) OCEEvent 1· Aug 24, 9:10 AM UTC | 4 | 0 |
| #4 | Solo Ranked Cup (Zero Build) OCEEvent 1· Aug 24, 8:52 AM UTC | 4 | 0 |
| #79 | Solo Ranked Cup (Zero Build) OCEEvent 1· Aug 24, 8:34 AM UTC | 1 | 0 |
| #32 | Solo Ranked Cup (Zero Build) OCEEvent 1· Aug 24, 8:30 AM UTC | 0 | 0 |
| #29 | Solo Ranked Cup (Zero Build) OCEEvent 1· Aug 24, 8:21 AM UTC | 3 | 0 |
| #57 | Solo Ranked Cup (Zero Build) OCEEvent 1· Aug 24, 8:07 AM UTC | 3 | 0 |
1–22 of 22
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.