All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #9 | Reload ZB Duos Cash Cup NACEvent 2 · Round 1· Sep 6, 8:58 PM UTC | 3 | 27 |
| #13 | Reload ZB Duos Cash Cup NACEvent 2 · Round 1· Sep 6, 8:42 PM UTC | 3 | 15 |
| #13 | Reload ZB Duos Cash Cup NACEvent 2 · Round 1· Sep 6, 8:35 PM UTC | 1 | 11 |
| #11 | Reload ZB Duos Cash Cup NACEvent 2 · Round 1· Sep 6, 8:30 PM UTC | 5 | 25 |
| #7 | Reload ZB Duos Cash Cup NACEvent 2 · Round 1· Sep 6, 8:19 PM UTC | 7 | 41 |
| #15 | Reload ZB Duos Cash Cup NACEvent 2 · Round 1· Sep 6, 8:08 PM UTC | 0 | 3 |
| #3 | Reload ZB Duos Cash Cup NACEvent 2 · Round 1· Sep 6, 8:01 PM UTC | 6 | 57 |
| #9 | Reload ZB Duos Cash Cup NACEvent 2 · Round 1· Sep 6, 7:45 PM UTC | 5 | 31 |
| #2 | Reload ZB Duos Cash Cup NACEvent 2 · Round 1· Sep 6, 7:37 PM UTC | 7 | 64 |
| #3 | Reload ZB Duos Cash Cup NACEvent 2 · Round 1· Sep 6, 7:22 PM UTC | 13 | 65 |
| #18 | Reload ZB Duos Cash Cup NACEvent 2 · Round 1· Sep 6, 7:06 PM UTC | 1 | 2 |
| #18 | Reload ZB Duos Cash Cup NACEvent 2 · Round 1· Sep 6, 7:04 PM UTC | 1 | 2 |
| #7 | Duos Reload Ranked Cup (Battle Royale) NACEvent 2· Sep 5, 11:52 PM UTC | 2 | 0 |
| #11 | Duos Reload Ranked Cup (Battle Royale) NACEvent 2· Sep 5, 11:44 PM UTC | 11 | 0 |
| #11 | Duos Reload Ranked Cup (Battle Royale) NACEvent 2· Sep 5, 11:35 PM UTC | 10 | 0 |
| #2 | Duos Reload Ranked Cup (Battle Royale) NACEvent 2· Sep 5, 11:25 PM UTC | 15 | 0 |
| #13 | Duos Reload Ranked Cup (Zero Build) NACEvent 2· Sep 5, 11:10 PM UTC | 5 | 0 |
| #8 | Duos Reload Ranked Cup (Zero Build) NACEvent 2· Sep 5, 11:04 PM UTC | 7 | 0 |
| #87 | Console Zero Build Solo Victory Cup BREvent 2 · Round 1· Sep 5, 9:25 PM UTC | 0 | 0 |
| #85 | Console Zero Build Solo Victory Cup BREvent 2 · Round 1· Sep 5, 9:21 PM UTC | 0 | 0 |
| #18 | Console Zero Build Solo Victory Cup BREvent 2 · Round 1· Sep 5, 9:17 PM UTC | 0 | 33 |
1–21 of 21
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.