All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #18 | Solo Reload Victory Cup MEEvent 3 · Round 1· Oct 12, 4:06 PM UTC | 1 | 8 |
| #23 | Solo Reload Victory Cup MEEvent 3 · Round 1· Oct 12, 3:56 PM UTC | 0 | 0 |
| #7 | Solo Reload Victory Cup MEEvent 3 · Round 1· Oct 12, 3:52 PM UTC | 2 | 36 |
| #8 | Solo Reload Victory Cup MEEvent 3 · Round 1· Oct 12, 3:35 PM UTC | 2 | 32 |
| #3 | Solo Reload Victory Cup MEEvent 3 · Round 1· Oct 12, 3:19 PM UTC | 3 | 54 |
| #13 | Street Fighter Cup Zero Build Reload BRRound 1· Oct 9, 9:05 PM UTC | 9 | 27 |
| #2 | Street Fighter Cup Reload EURound 1· Oct 9, 7:40 PM UTC | 13 | 70 |
| Victory | Street Fighter Cup Reload EURound 1· Oct 9, 7:18 PM UTC | 20 | 80 |
| #20 | Street Fighter Cup Reload EURound 1· Oct 9, 6:53 PM UTC | 0 | 0 |
| #3 | Street Fighter Cup Reload EURound 1· Oct 9, 6:51 PM UTC | 7 | 59 |
| #13 | Street Fighter Cup Reload EURound 1· Oct 9, 6:34 PM UTC | 4 | 17 |
| #7 | Street Fighter Cup Reload EURound 1· Oct 9, 6:22 PM UTC | 7 | 41 |
| #7 | Street Fighter Cup Reload EURound 1· Oct 9, 6:06 PM UTC | 1 | 29 |
| #3 | Street Fighter Cup Reload EURound 1· Oct 9, 5:51 PM UTC | 13 | 65 |
| #2 | Street Fighter Cup Reload EURound 1· Oct 9, 5:34 PM UTC | 14 | 70 |
| #15 | Street Fighter Cup Reload EURound 1· Oct 9, 5:17 PM UTC | 2 | 7 |
| #11 | Street Fighter Cup Reload EURound 1· Oct 9, 5:12 PM UTC | 6 | 27 |
| #15 | Street Fighter Cup Reload EURound 1· Oct 9, 5:05 PM UTC | 2 | 7 |
| #17 | Reload ZB Duos Cash Cup MEEvent 3 · Round 1· Sep 13, 11:37 AM UTC | 1 | 2 |
| #2 | Reload ZB Duos Cash Cup MEEvent 3 · Round 1· Sep 13, 11:33 AM UTC | 13 | 70 |
| #9 | Reload ZB Duos Cash Cup MEEvent 3 · Round 1· Sep 13, 11:18 AM UTC | 1 | 23 |
| #15 | Reload ZB Duos Cash Cup MEEvent 3 · Round 1· Sep 13, 11:14 AM UTC | 3 | 9 |
| #15 | Reload ZB Duos Cash Cup MEEvent 3 · Round 1· Sep 13, 11:09 AM UTC | 2 | 7 |
1–23 of 23
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.