All games
| Result | Tournament | Elims | Pts | Damage |
|---|---|---|---|---|
| #17 | Duos Reload Ranked Cup (Zero Build) NAWEvent 6· Oct 12, 2:50 AM UTC | 0 | 0 | — |
| #13 | Duos Reload Ranked Cup (Zero Build) NAWEvent 6· Oct 12, 2:44 AM UTC | 1 | 0 | — |
| #20 | Duos Reload Ranked Cup (Zero Build) NAWEvent 6· Oct 12, 2:35 AM UTC | 0 | 0 | — |
| #9 | Duos Reload Ranked Cup (Zero Build) NAWEvent 6· Oct 12, 2:32 AM UTC | 2 | 0 | — |
| #5 | Duos Reload Ranked Cup (Zero Build) NAWEvent 6· Oct 12, 2:22 AM UTC | 4 | 0 | — |
| #5 | Duos Reload Ranked Cup (Zero Build) NAWEvent 6· Oct 12, 2:08 AM UTC | 1 | 0 | — |
| #7 | Duos Reload Ranked Cup (Zero Build) NAWEvent 6· Oct 12, 1:53 AM UTC | 3 | 0 | — |
| #14 | Duos Reload Ranked Cup (Zero Build) NAWEvent 6· Oct 12, 1:42 AM UTC | 2 | 0 | — |
| #7 | Duos Reload Ranked Cup (Zero Build) NAWEvent 6· Oct 12, 1:35 AM UTC | 8 | 0 | — |
| #14 | Duos Reload Ranked Cup (Zero Build) NAWEvent 6· Oct 12, 1:22 AM UTC | 0 | 0 | — |
| #20 | Duos Reload Ranked Cup (Zero Build) NAWEvent 6· Oct 12, 1:18 AM UTC | 0 | 0 | — |
| #15 | Duos Reload Ranked Cup (Zero Build) NAWEvent 6· Oct 12, 1:14 AM UTC | 2 | 0 | — |
| #4 | Arenas Test Cup NACEvent 7· Oct 11, 8:35 PM UTC | 3 | 16 | 1,077 |
| #5 | Arenas Test Cup NACEvent 7· Oct 11, 8:22 PM UTC | 2 | 12 | 734 |
| #3 | Arenas Test Cup NACEvent 7· Oct 11, 8:12 PM UTC | 6 | 20 | 1,558 |
| #4 | Arenas Test Cup NACEvent 7· Oct 11, 8:00 PM UTC | 3 | 16 | 1,070 |
| #7 | Arenas Test Cup NACEvent 7· Oct 11, 7:50 PM UTC | 1 | 4 | 718 |
| #4 | Arenas Test Cup NACEvent 7· Oct 11, 7:41 PM UTC | 3 | 16 | 759 |
| #3 | Arenas Test Cup NACEvent 7· Oct 11, 7:29 PM UTC | 2 | 20 | 766 |
| #17 | Arenas Test Cup NACEvent 7· Oct 11, 7:21 PM UTC | 1 | 0 | 382 |
| #6 | Arenas Test Cup NACEvent 7· Oct 11, 7:16 PM UTC | 1 | 8 | 500 |
| #4 | Arenas Test Cup NACEvent 7· Oct 11, 7:09 PM UTC | 3 | 16 | 629 |
1–22 of 22
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.