All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #4 | Duos Reload Ranked Cup (Battle Royale) BREvent 6· Oct 12, 12:13 AM UTC | 3 | 0 |
| #5 | Duos Reload Ranked Cup (Battle Royale) BREvent 6· Oct 11, 11:57 PM UTC | 1 | 0 |
| Victory | Duos Reload Ranked Cup (Battle Royale) BREvent 6· Oct 11, 11:41 PM UTC | 2 | 0 |
| #3 | Duos Reload Ranked Cup (Battle Royale) BREvent 6· Oct 11, 11:23 PM UTC | 3 | 0 |
| #3 | Duos Reload Ranked Cup (Battle Royale) BREvent 6· Oct 11, 11:06 PM UTC | 2 | 0 |
| #6 | Duos Reload Ranked Cup (Battle Royale) BREvent 6· Oct 11, 10:47 PM UTC | 4 | 0 |
| #2 | Duos Reload Ranked Cup (Battle Royale) BREvent 6· Oct 11, 10:31 PM UTC | 3 | 0 |
| #20 | Duos Reload Ranked Cup (Battle Royale) BREvent 6· Oct 11, 10:15 PM UTC | 0 | 0 |
| #3 | Duos Reload Ranked Cup (Battle Royale) BREvent 6· Oct 11, 10:11 PM UTC | 1 | 0 |
| #2 | Duos Reload Ranked Cup (Battle Royale) BREvent 6· Oct 11, 9:52 PM UTC | 4 | 0 |
| #5 | Duos Reload Ranked Cup (Battle Royale) BREvent 6· Oct 11, 9:33 PM UTC | 6 | 0 |
| #15 | Duos Reload Ranked Cup (Battle Royale) BREvent 6· Oct 11, 9:16 PM UTC | 4 | 0 |
| #5 | Street Fighter Cup Reload BRRound 1· Oct 10, 12:24 AM UTC | 1 | 37 |
| #12 | Street Fighter Cup Reload BRRound 1· Oct 10, 12:08 AM UTC | 0 | 12 |
| #18 | Street Fighter Cup Reload BRRound 1· Oct 9, 11:41 PM UTC | 1 | 2 |
| #5 | Street Fighter Cup Reload BRRound 1· Oct 9, 11:16 PM UTC | 0 | 35 |
| #4 | Street Fighter Cup Reload BRRound 1· Oct 9, 10:59 PM UTC | 0 | 40 |
| #2 | Street Fighter Cup Reload BRRound 1· Oct 9, 10:40 PM UTC | 2 | 54 |
| #4 | Street Fighter Cup Reload BRRound 1· Oct 9, 10:20 PM UTC | 4 | 48 |
| #15 | Street Fighter Cup Reload BRRound 1· Oct 9, 10:02 PM UTC | 0 | 3 |
| #6 | Street Fighter Cup Reload BRRound 1· Oct 9, 9:57 PM UTC | 1 | 32 |
| #16 | Street Fighter Cup Reload BRRound 1· Oct 9, 9:41 PM UTC | 2 | 4 |
1–22 of 22
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.