All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #75 | Console Zero Build Solo Victory Cup BREvent 3 · Round 1· Sep 12, 10:01 PM UTC | 1 | 2 |
| #85 | Console Zero Build Solo Victory Cup BREvent 3 · Round 1· Sep 12, 9:53 PM UTC | 0 | 0 |
| #29 | Console Zero Build Solo Victory Cup BREvent 3 · Round 1· Sep 12, 9:48 PM UTC | 0 | 22 |
| #89 | Console Zero Build Solo Victory Cup BREvent 3 · Round 1· Sep 12, 9:28 PM UTC | 0 | 0 |
| #25 | Console Zero Build Solo Victory Cup BREvent 3 · Round 1· Sep 12, 9:24 PM UTC | 1 | 28 |
| #54 | Console Zero Build Solo Victory Cup BREvent 3 · Round 1· Sep 12, 9:06 PM UTC | 0 | 0 |
| #26 | Console Zero Build Solo Victory Cup BREvent 2 · Round 1· Sep 5, 9:51 PM UTC | 0 | 25 |
| #80 | Console Zero Build Solo Victory Cup BREvent 2 · Round 1· Sep 5, 9:34 PM UTC | 0 | 0 |
| #63 | Console Zero Build Solo Victory Cup BREvent 2 · Round 1· Sep 5, 9:29 PM UTC | 0 | 0 |
| #88 | Console Zero Build Solo Victory Cup BREvent 2 · Round 1· Sep 5, 9:22 PM UTC | 0 | 0 |
| #18 | Console Zero Build Solo Victory Cup BREvent 2 · Round 1· Sep 5, 9:18 PM UTC | 1 | 35 |
| #7 | Console Zero Build Solo Victory Cup BREvent 1 · Round 1· Aug 29, 10:38 PM UTC | 0 | 44 |
| #80 | Console Zero Build Solo Victory Cup BREvent 1 · Round 1· Aug 29, 10:17 PM UTC | 0 | 0 |
| #82 | Console Zero Build Solo Victory Cup BREvent 1 · Round 1· Aug 29, 10:12 PM UTC | 0 | 0 |
| #33 | Console Zero Build Solo Victory Cup BREvent 1 · Round 1· Aug 29, 10:05 PM UTC | 0 | 18 |
| #89 | Console Zero Build Solo Victory Cup BREvent 1 · Round 1· Aug 29, 9:48 PM UTC | 0 | 0 |
| #99 | Console Zero Build Solo Victory Cup BREvent 1 · Round 1· Aug 29, 9:42 PM UTC | 0 | 0 |
| #8 | Console Zero Build Solo Victory Cup BREvent 1 · Round 1· Aug 29, 9:36 PM UTC | 2 | 47 |
| #13 | Console Zero Build Solo Victory Cup BREvent 1 · Round 1· Aug 29, 9:17 PM UTC | 0 | 38 |
1–19 of 19
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.