All games
| Result | Tournament | Elims | Pts | Damage |
|---|---|---|---|---|
| #33 | Duos Ranked Cup (Zero Build) EUEvent 3· Sep 11, 6:22 PM UTC | 0 | 0 | — |
| #21 | Duos Ranked Cup (Zero Build) EUEvent 3· Sep 11, 6:15 PM UTC | 0 | 0 | — |
| #18 | Duos Ranked Cup (Zero Build) EUEvent 3· Sep 11, 6:02 PM UTC | 3 | 0 | — |
| #14 | Duos Ranked Cup (Zero Build) EUEvent 3· Sep 11, 5:36 PM UTC | 1 | 0 | — |
| #37 | Duos Ranked Cup (Zero Build) EUEvent 3· Sep 11, 5:20 PM UTC | 0 | 0 | — |
| #22 | Duos Ranked Cup (Zero Build) EUEvent 3· Sep 11, 5:14 PM UTC | 2 | 0 | — |
| #39 | Duos Ranked Cup (Zero Build) EUEvent 3· Sep 11, 5:05 PM UTC | 1 | 0 | — |
| #6 | Duos Reload Ranked Cup (Battle Royale) MEEvent 2· Sep 5, 5:19 PM UTC | 0 | 0 | — |
| #12 | Duos Reload Ranked Cup (Zero Build) MEEvent 2· Sep 5, 5:00 PM UTC | 0 | 0 | — |
| #20 | Duos Reload Ranked Cup (Battle Royale) MEEvent 2· Sep 5, 4:23 PM UTC | 0 | 0 | — |
| #6 | Duos Reload Ranked Cup (Battle Royale) MEEvent 2· Sep 5, 4:17 PM UTC | 0 | 0 | — |
| #18 | Duos Reload Ranked Cup (Battle Royale) MEEvent 2· Sep 5, 3:57 PM UTC | 0 | 0 | — |
| #15 | Duos Reload Ranked Cup (Zero Build) MEEvent 2· Sep 5, 3:49 PM UTC | 0 | 0 | — |
| #12 | Duos Reload Ranked Cup (Battle Royale) MEEvent 2· Sep 5, 3:39 PM UTC | 0 | 0 | — |
| #19 | Duos Reload Ranked Cup (Battle Royale) MEEvent 2· Sep 5, 3:28 PM UTC | 0 | 0 | — |
| #31 | Duos Ranked Cup (Zero Build) MEEvent 2· Sep 4, 4:20 PM UTC | 0 | 0 | — |
| #14 | Arenas Test Cup MEEvent 4· Sep 4, 3:49 PM UTC | 0 | 4 | 411 |
| #13 | Arenas Test Cup MEEvent 4· Sep 4, 3:41 PM UTC | 1 | 6 | 434 |
| #11 | Arenas Test Cup MEEvent 4· Sep 4, 3:32 PM UTC | 3 | 12 | 932 |
| #11 | Arenas Test Cup MEEvent 4· Sep 4, 3:23 PM UTC | 1 | 12 | 483 |
| #12 | Arenas Test Cup MEEvent 4· Sep 4, 3:15 PM UTC | 0 | 8 | 262 |
| #14 | Arenas Test Cup MEEvent 4· Sep 4, 3:08 PM UTC | 1 | 4 | 309 |
1–22 of 22
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.