All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #11 | Duos Reload Ranked Cup (Zero Build) OCEEvent 6· Oct 11, 7:19 AM UTC | 1 | 0 |
| #9 | Duos Reload Ranked Cup (Zero Build) OCEEvent 6· Oct 11, 7:10 AM UTC | 0 | 0 |
| #18 | Duos Ranked Cup (Zero Build) OCEEvent 6· Oct 10, 10:00 AM UTC | 1 | 0 |
| #20 | Duos Ranked Cup (Zero Build) OCEEvent 6· Oct 10, 9:47 AM UTC | 0 | 0 |
| #23 | Duos Ranked Cup (Zero Build) OCEEvent 6· Oct 10, 9:36 AM UTC | 0 | 0 |
| #10 | Duos Ranked Cup (Zero Build) OCEEvent 6· Oct 10, 9:25 AM UTC | 0 | 0 |
| #10 | Duos Ranked Cup (Zero Build) OCEEvent 6· Oct 10, 9:05 AM UTC | 0 | 0 |
| #15 | Duos Ranked Cup (Zero Build) OCEEvent 6· Oct 10, 8:46 AM UTC | 0 | 0 |
| #10 | Duos Ranked Cup (Zero Build) OCEEvent 6· Oct 10, 8:25 AM UTC | 1 | 0 |
| #17 | Duos Ranked Cup (Zero Build) OCEEvent 6· Oct 10, 8:06 AM UTC | 0 | 0 |
| #9 | Duos Ranked Cup (Zero Build) OCEEvent 6· Oct 10, 7:52 AM UTC | 0 | 0 |
| #10 | Duos Ranked Cup (Zero Build) OCEEvent 6· Oct 10, 7:34 AM UTC | 0 | 0 |
| #3 | Duos Ranked Cup (Zero Build) OCEEvent 6· Oct 10, 7:19 AM UTC | 0 | 0 |
| #23 | Console Zero Build Solo Victory Cup OCEEvent 6 · Round 1· Oct 10, 4:00 AM UTC | 0 | 28 |
| #96 | Console Zero Build Solo Victory Cup OCEEvent 6 · Round 1· Oct 10, 3:29 AM UTC | 0 | 0 |
| #24 | Console Zero Build Solo Victory Cup OCEEvent 6 · Round 1· Oct 10, 3:24 AM UTC | 0 | 27 |
| #36 | Console Zero Build Solo Victory Cup OCEEvent 6 · Round 1· Oct 10, 2:51 AM UTC | 0 | 15 |
| #57 | Console Zero Build Solo Victory Cup OCEEvent 6 · Round 1· Oct 10, 2:36 AM UTC | 0 | 0 |
| #74 | Console Zero Build Solo Victory Cup OCEEvent 6 · Round 1· Oct 10, 2:29 AM UTC | 0 | 0 |
| #93 | Console Zero Build Solo Victory Cup OCEEvent 6 · Round 1· Oct 10, 2:23 AM UTC | 0 | 0 |
| #24 | Console Zero Build Solo Victory Cup OCEEvent 6 · Round 1· Oct 10, 2:15 AM UTC | 0 | 27 |
1–21 of 21
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.