All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #5 | Solo Reload Ranked Cup (Battle Royale) BREvent 2· Sep 1, 11:21 PM UTC | 4 | 0 |
| #21 | Solo Reload Ranked Cup (Battle Royale) BREvent 2· Sep 1, 11:05 PM UTC | 2 | 0 |
| #33 | Solo Reload Ranked Cup (Battle Royale) BREvent 2· Sep 1, 10:56 PM UTC | 1 | 0 |
| #11 | Solo Reload Ranked Cup (Battle Royale) BREvent 2· Sep 1, 10:52 PM UTC | 6 | 0 |
| #3 | Solo Reload Ranked Cup (Battle Royale) BREvent 2· Sep 1, 10:37 PM UTC | 7 | 0 |
| #13 | Solo Reload Ranked Cup (Battle Royale) BREvent 2· Sep 1, 10:20 PM UTC | 2 | 0 |
| #10 | Solo Reload Ranked Cup (Battle Royale) BREvent 2· Sep 1, 10:08 PM UTC | 4 | 0 |
| #14 | Solo Reload Ranked Cup (Battle Royale) BREvent 2· Sep 1, 9:54 PM UTC | 2 | 0 |
| #21 | Solo Reload Ranked Cup (Battle Royale) BREvent 2· Sep 1, 9:41 PM UTC | 1 | 0 |
| #15 | Solo Reload Ranked Cup (Battle Royale) BREvent 2· Sep 1, 9:30 PM UTC | 6 | 0 |
| #19 | Solo Reload Ranked Cup (Battle Royale) BREvent 2· Sep 1, 9:20 PM UTC | 1 | 0 |
| #16 | Solo Reload Ranked Cup (Battle Royale) BREvent 2· Sep 1, 9:10 PM UTC | 2 | 0 |
| #22 | Console Zero Build Solo Victory Cup BREvent 1 · Round 1· Aug 29, 10:16 PM UTC | 0 | 29 |
| #87 | Console Zero Build Solo Victory Cup BREvent 1 · Round 1· Aug 29, 9:58 PM UTC | 0 | 0 |
| #4 | Console Zero Build Solo Victory Cup BREvent 1 · Round 1· Aug 29, 9:51 PM UTC | 3 | 53 |
| #10 | Console Zero Build Solo Victory Cup BREvent 1 · Round 1· Aug 29, 9:31 PM UTC | 2 | 45 |
| #71 | Console Zero Build Solo Victory Cup BREvent 1 · Round 1· Aug 29, 9:14 PM UTC | 0 | 0 |
| #65 | Console Zero Build Solo Victory Cup BREvent 1 · Round 1· Aug 29, 9:11 PM UTC | 1 | 2 |
| #80 | Console Zero Build Solo Victory Cup BREvent 1 · Round 1· Aug 29, 9:07 PM UTC | 0 | 0 |
| #63 | Console Zero Build Solo Victory Cup BREvent 1 · Round 1· Aug 29, 9:04 PM UTC | 0 | 0 |
1–20 of 20
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.