All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #75 | Console Zero Build Solo Victory Cup EUEvent 3 · Round 1· Sep 12, 6:45 PM UTC | 0 | 0 |
| #94 | Console Zero Build Solo Victory Cup EUEvent 3 · Round 1· Sep 12, 6:37 PM UTC | 0 | 0 |
| #72 | Console Zero Build Solo Victory Cup EUEvent 3 · Round 1· Sep 12, 6:33 PM UTC | 0 | 0 |
| #14 | Console Zero Build Solo Victory Cup EUEvent 3 · Round 1· Sep 12, 6:26 PM UTC | 14 | 65 |
| #44 | Console Zero Build Solo Victory Cup EUEvent 3 · Round 1· Sep 12, 6:05 PM UTC | 3 | 13 |
| #21 | Console Zero Build Solo Victory Cup EUEvent 3 · Round 1· Sep 12, 5:49 PM UTC | 1 | 32 |
| #81 | Console Zero Build Solo Victory Cup EUEvent 3 · Round 1· Sep 12, 5:25 PM UTC | 0 | 0 |
| #26 | Console Zero Build Solo Victory Cup EUEvent 3 · Round 1· Sep 12, 5:20 PM UTC | 2 | 29 |
| #63 | Console Zero Build Solo Victory Cup MEEvent 3 · Round 1· Sep 12, 3:57 PM UTC | 0 | 0 |
| #63 | Console Zero Build Solo Victory Cup MEEvent 3 · Round 1· Sep 12, 3:50 PM UTC | 0 | 0 |
| #84 | Console Zero Build Solo Victory Cup MEEvent 3 · Round 1· Sep 12, 3:41 PM UTC | 0 | 0 |
| #16 | Console Zero Build Solo Victory Cup MEEvent 3 · Round 1· Sep 12, 3:37 PM UTC | 4 | 43 |
| #60 | Console Zero Build Solo Victory Cup MEEvent 2 · Round 1· Sep 5, 4:40 PM UTC | 0 | 0 |
| #79 | Console Zero Build Solo Victory Cup MEEvent 2 · Round 1· Sep 5, 4:01 PM UTC | 0 | 0 |
| #84 | Console Zero Build Solo Victory Cup MEEvent 2 · Round 1· Sep 5, 3:55 PM UTC | 0 | 0 |
| #18 | Console Zero Build Solo Victory Cup MEEvent 2 · Round 1· Sep 5, 3:51 PM UTC | 1 | 35 |
| #70 | Console Zero Build Solo Victory Cup MEEvent 2 · Round 1· Sep 5, 3:31 PM UTC | 0 | 0 |
| #67 | Console Zero Build Solo Victory Cup ASIAEvent 2 · Round 1· Sep 5, 9:26 AM UTC | 2 | 4 |
| #35 | Console Zero Build Solo Victory Cup ASIAEvent 2 · Round 1· Sep 5, 9:19 AM UTC | 4 | 24 |
1–19 of 19
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.