All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #4 | Solo Ranked Cup (Zero Build) NACEvent 3· Sep 7, 1:53 AM UTC | 2 | 0 |
| #31 | Solo Ranked Cup (Zero Build) NACEvent 3· Sep 7, 1:32 AM UTC | 0 | 0 |
| #28 | Solo Ranked Cup (Zero Build) NACEvent 3· Sep 7, 1:15 AM UTC | 0 | 0 |
| #35 | Solo Ranked Cup (Zero Build) NACEvent 3· Sep 7, 1:01 AM UTC | 1 | 0 |
| #25 | Solo Ranked Cup (Zero Build) NACEvent 3· Sep 7, 12:48 AM UTC | 2 | 0 |
| #28 | Solo Ranked Cup (Zero Build) NACEvent 3· Sep 7, 12:32 AM UTC | 0 | 0 |
| #29 | Solo Ranked Cup (Zero Build) NACEvent 3· Sep 7, 12:19 AM UTC | 0 | 0 |
| #15 | Solo Ranked Cup (Zero Build) NACEvent 3· Sep 7, 12:08 AM UTC | 1 | 0 |
| #4 | Solo Ranked Cup (Zero Build) NACEvent 3· Sep 6, 11:50 PM UTC | 1 | 0 |
| #8 | Solo Ranked Cup (Zero Build) NACEvent 3· Sep 6, 11:31 PM UTC | 0 | 0 |
| #22 | Solo Ranked Cup (Zero Build) NACEvent 3· Sep 6, 11:13 PM UTC | 0 | 0 |
| #25 | Solo Ranked Cup (Zero Build) NACEvent 2· Sep 1, 1:51 AM UTC | 0 | 0 |
| #2 | Solo Ranked Cup (Zero Build) NACEvent 2· Sep 1, 1:37 AM UTC | 5 | 0 |
| #57 | Solo Ranked Cup (Zero Build) NACEvent 2· Sep 1, 1:17 AM UTC | 1 | 0 |
| #33 | Solo Ranked Cup (Zero Build) NACEvent 2· Sep 1, 1:12 AM UTC | 0 | 0 |
| #26 | Solo Ranked Cup (Zero Build) NACEvent 2· Sep 1, 12:57 AM UTC | 0 | 0 |
| #9 | Solo Ranked Cup (Zero Build) NACEvent 2· Sep 1, 12:42 AM UTC | 0 | 0 |
| #12 | Solo Ranked Cup (Zero Build) NACEvent 2· Sep 1, 12:23 AM UTC | 1 | 0 |
| #28 | Solo Ranked Cup (Zero Build) NACEvent 2· Sep 1, 12:06 AM UTC | 0 | 0 |
| #6 | Solo Ranked Cup (Zero Build) NACEvent 2· Aug 31, 11:52 PM UTC | 0 | 0 |
| #34 | Solo Ranked Cup (Zero Build) NACEvent 2· Aug 31, 11:34 PM UTC | 0 | 0 |
| #23 | Solo Ranked Cup (Zero Build) NACEvent 2· Aug 31, 11:24 PM UTC | 0 | 0 |
| #30 | Solo Reload Ranked Cup (Zero Build) NACEvent 1· Aug 26, 1:00 AM UTC | 0 | 0 |
1–23 of 23
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.