All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #11 | Console Zero Build Solo Victory Cup EUEvent 2 · Round 1· Sep 5, 6:45 PM UTC | 2 | 44 |
| #93 | Console Zero Build Solo Victory Cup EUEvent 2 · Round 1· Sep 5, 6:25 PM UTC | 0 | 0 |
| #6 | Console Zero Build Solo Victory Cup EUEvent 2 · Round 1· Sep 5, 6:21 PM UTC | 4 | 53 |
| #49 | Console Zero Build Solo Victory Cup EUEvent 2 · Round 1· Sep 5, 6:01 PM UTC | 1 | 4 |
| #20 | Console Zero Build Solo Victory Cup EUEvent 2 · Round 1· Sep 5, 5:46 PM UTC | 4 | 39 |
| #15 | Console Zero Build Solo Victory Cup EUEvent 2 · Round 1· Sep 5, 5:30 PM UTC | 3 | 42 |
| #87 | Console Zero Build Solo Victory Cup EUEvent 2 · Round 1· Sep 5, 5:12 PM UTC | 0 | 0 |
| #83 | Console Zero Build Solo Victory Cup EUEvent 2 · Round 1· Sep 5, 5:08 PM UTC | 0 | 0 |
| #37 | Solo Reload Ranked Cup (Battle Royale) MEEvent 1· Aug 25, 5:01 PM UTC | 0 | 0 |
| #36 | Solo Reload Ranked Cup (Battle Royale) MEEvent 1· Aug 25, 4:58 PM UTC | 0 | 0 |
| #13 | Solo Reload Ranked Cup (Battle Royale) MEEvent 1· Aug 25, 4:54 PM UTC | 0 | 0 |
| #34 | Solo Reload Ranked Cup (Battle Royale) MEEvent 1· Aug 25, 4:45 PM UTC | 0 | 0 |
| #22 | Solo Reload Ranked Cup (Battle Royale) MEEvent 1· Aug 25, 4:42 PM UTC | 1 | 0 |
| #11 | Solo Reload Ranked Cup (Battle Royale) MEEvent 1· Aug 25, 4:33 PM UTC | 3 | 0 |
| #7 | Solo Reload Ranked Cup (Battle Royale) MEEvent 1· Aug 25, 4:14 PM UTC | 4 | 0 |
| #14 | Solo Reload Ranked Cup (Battle Royale) MEEvent 1· Aug 25, 3:59 PM UTC | 0 | 0 |
| #15 | Solo Reload Ranked Cup (Battle Royale) MEEvent 1· Aug 25, 3:47 PM UTC | 1 | 0 |
| #16 | Solo Reload Ranked Cup (Battle Royale) MEEvent 1· Aug 25, 3:33 PM UTC | 2 | 0 |
| #25 | Solo Reload Ranked Cup (Battle Royale) MEEvent 1· Aug 25, 3:22 PM UTC | 3 | 0 |
| #15 | Solo Reload Ranked Cup (Battle Royale) MEEvent 1· Aug 25, 3:16 PM UTC | 1 | 0 |
1–20 of 20
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.